Search found 2 matches

by longpinkytoes
2018-03-09T10:58:39-07:00
Forum: Users
Topic: game engine heightmap conversion references
Replies: 2
Views: 3704

Re: game engine heightmap conversion references

three years ago but seems as good a jump-off point as any... [cryengine]
[sozvyezdami.wordpress.com]

don@serebryanya:/tmp$ file x.png
x.png: PNG image data, 512 x 512, 8-bit/color RGBA, non-interlaced
don@serebryanya:/tmp$ convert x.png -depth 16 x.gray
don@serebryanya:/tmp$ mv x.gray x.raw

in ...
by longpinkytoes
2018-03-09T10:38:21-07:00
Forum: Users
Topic: game engine heightmap conversion references
Replies: 2
Views: 3704

game engine heightmap conversion references

although gimp 2.9.8 (march '18) is now capable of exporting gray 16-bit unsigned images for heightmaps,
the only options given on export are save as rgb or rgb planar. this seems to leave a lot of slack for imagemagick.

at the moment: Unity, Unreal, Cry, and for non-commercial learning purposes ...