It's a custom built mod that runs on top of Arma 3 engine to manage surface masks https://forums.bohemia.net/forums/topic/210105-surface-painter-a-simple-toolbox-for-map-makers/
It apparently uses the " Lossless Fast Pseudo-Quantization Algorithm " by Carsten Klein
https://sourceforge.net/p ...
Search found 7 matches
- 2018-01-25T01:00:44-07:00
- Forum: Users
- Topic: Issues converting to 8bit Tif
- Replies: 13
- Views: 8093
- 2018-01-24T17:41:31-07:00
- Forum: Users
- Topic: Issues converting to 8bit Tif
- Replies: 13
- Views: 8093
Re: Issues converting to 8bit Tif
Ok so I ran a 'identify' on both, could you please help me check what it so different which I might be able to fix with a revised command -
seems like my application is happy with a tif when the colormap is buffered out to 256 colours? - but are you able to preserve that from the source tif's ...
seems like my application is happy with a tif when the colormap is buffered out to 256 colours? - but are you able to preserve that from the source tif's ...
- 2018-01-21T14:59:06-07:00
- Forum: Users
- Topic: Issues converting to 8bit Tif
- Replies: 13
- Views: 8093
Re: Issues converting to 8bit Tif
Thank you for your help on this snibgo by the way, i apologise as I am not familiar with image bit depth and colour profiles
I have been trying to read up on it here:
https://books.google.co.uk/books?id=6KVZ8Ya6a8cC&pg=PA72&lpg=PA72&dq=imagemagick+-type+palette+description&source=bl&ots=CgsUNiCNu1 ...
I have been trying to read up on it here:
https://books.google.co.uk/books?id=6KVZ8Ya6a8cC&pg=PA72&lpg=PA72&dq=imagemagick+-type+palette+description&source=bl&ots=CgsUNiCNu1 ...
- 2018-01-20T13:52:20-07:00
- Forum: Users
- Topic: Issues converting to 8bit Tif
- Replies: 13
- Views: 8093
Re: Issues converting to 8bit Tif
I'm after 8bit (indexed colour - 256 colours)
Type: Palette
Base type: TrueColor < **** does this mean that it's 24 bit? *****
Endianess: LSB
Colorspace: sRGB
Depth: 8-bit < ** regardless of this **
Channel depth:
Red: 8-bit
Green: 8-bit
Blue: 1-bit
I ran this command on all my append's ...
Type: Palette
Base type: TrueColor < **** does this mean that it's 24 bit? *****
Endianess: LSB
Colorspace: sRGB
Depth: 8-bit < ** regardless of this **
Channel depth:
Red: 8-bit
Green: 8-bit
Blue: 1-bit
I ran this command on all my append's ...
- 2018-01-20T10:40:31-07:00
- Forum: Users
- Topic: Issues converting to 8bit Tif
- Replies: 13
- Views: 8093
Re: Issues converting to 8bit Tif
Even though the identify is showing "Depth: 8-bit", when I checked the final single image in irfanview it said it was back to 24bit
https://imgur.com/a/RnPab
I needed the final single image to be 8bit
So I had to decrease colour depth in irfanview to get it back to 8bit again
https://imgur.com ...
https://imgur.com/a/RnPab
I needed the final single image to be 8bit
So I had to decrease colour depth in irfanview to get it back to 8bit again
https://imgur.com ...
- 2018-01-20T01:45:52-07:00
- Forum: Users
- Topic: Issues converting to 8bit Tif
- Replies: 13
- Views: 8093
Re: Issues converting to 8bit Tif
So here are the 'identify' details on the 4 images before I stitch them together with ImageMagick:
iow_1x1m_8bit.tif
Type: Palette
Endianess: LSB
Colorspace: sRGB
Depth: 8/1-bit
Channel depth:
Red: 1-bit
Green: 1-bit
Blue: 1-bit
iow_1x2m_8bit.tif
Type: Palette
Endianess: LSB
Colorspace ...
iow_1x1m_8bit.tif
Type: Palette
Endianess: LSB
Colorspace: sRGB
Depth: 8/1-bit
Channel depth:
Red: 1-bit
Green: 1-bit
Blue: 1-bit
iow_1x2m_8bit.tif
Type: Palette
Endianess: LSB
Colorspace ...
- 2018-01-19T13:46:09-07:00
- Forum: Users
- Topic: Issues converting to 8bit Tif
- Replies: 13
- Views: 8093
Issues converting to 8bit Tif
I have an application that requires input of 8bit lzw compressed tif files
the original images are 'bmp's' and are fairly large 40960 x 40960 - (aerial photography)
So handling them in Photoshop was not possible as a single image, I splice them into 4 tiles or 20480.
I needed to convert these 4 ...
the original images are 'bmp's' and are fairly large 40960 x 40960 - (aerial photography)
So handling them in Photoshop was not possible as a single image, I splice them into 4 tiles or 20480.
I needed to convert these 4 ...