Hello :)
I try to create gif animation and i want the animation will start over when all the frames is end, thats mean the gif animation will run non stop.
How can i do that ?
Here is my sample code:
public string Get()
{
using (MagickImageCollection collection = new MagickImageCollection ...
Search found 3 matches
- 2017-07-28T23:33:06-07:00
- Forum: Magick.NET
- Topic: how loop gif animation ?
- Replies: 0
- Views: 20215
- 2017-07-18T14:30:28-07:00
- Forum: Magick.NET
- Topic: Send base64/byte array of Gif Animation from server and display it on canvas
- Replies: 2
- Views: 16048
Re: Send base64/byte array of Gif Animation from server and display it on canvas
Ty man:)
The problem was in the CANVAS element and the javascript... the base64 that was from the server (from magic.net) was ok !
Now its work after i changed the canvas to <img> element
The problem was in the CANVAS element and the javascript... the base64 that was from the server (from magic.net) was ok !
Now its work after i changed the canvas to <img> element
- 2017-07-16T12:24:04-07:00
- Forum: Magick.NET
- Topic: Send base64/byte array of Gif Animation from server and display it on canvas
- Replies: 2
- Views: 16048
Send base64/byte array of Gif Animation from server and display it on canvas
I built an interface that calls a web API in asp.net (i use c# and javascript/ajax to implement that).
The client side call to the controller, the controller needs to create animation gif and send it back to the client side (HTML page) by a string of base64 or byte array, when the client side gets ...
The client side call to the controller, the controller needs to create animation gif and send it back to the client side (HTML page) by a string of base64 or byte array, when the client side gets ...