Search found 11 matches
- 2015-07-08T11:54:51-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
That works thanks 
- 2015-07-07T12:17:57-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
Thanks for your correction.
but i need your help, i have writted the current code for output -metric to a txt file :
:Comparetiles
compare -metric RMSE Tiles/tiles-%ntiles%.png Tiles/Temp/out-%pal%.png null: 2> result.txt
set /a pal+=1
if %pal% LSS %npal% goto Comparetiles
but only the first ...
but i need your help, i have writted the current code for output -metric to a txt file :
:Comparetiles
compare -metric RMSE Tiles/tiles-%ntiles%.png Tiles/Temp/out-%pal%.png null: 2> result.txt
set /a pal+=1
if %pal% LSS %npal% goto Comparetiles
but only the first ...
- 2015-07-06T11:20:13-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
Thanks.
I thought that eleven colortables (each containing 16 colors) were known, and the problem was to find which colortable ("-remap") to use for each 8x8 pixel tile.
Exactly !
For an Average result maybe i can made a sorted palette.
11 palette of 16 color sorted by color ( teinte ?) can be ...
I thought that eleven colortables (each containing 16 colors) were known, and the problem was to find which colortable ("-remap") to use for each 8x8 pixel tile.
Exactly !
For an Average result maybe i can made a sorted palette.
11 palette of 16 color sorted by color ( teinte ?) can be ...
- 2015-07-06T10:36:22-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
Ok according to your reply you have not yet understand what a "tiles" mean.
Take this picture :
http://sega4ever.power-heberg.com/Temp/champi.PNG
and now here is the same picture divised into tiles :
http://sega4ever.power-heberg.com/Temp/Champi_tiles.PNG
So a "tiles" mean a part of 8*8 ...
Take this picture :
http://sega4ever.power-heberg.com/Temp/champi.PNG
and now here is the same picture divised into tiles :
http://sega4ever.power-heberg.com/Temp/Champi_tiles.PNG
So a "tiles" mean a part of 8*8 ...
- 2015-07-06T09:58:36-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
Hi,
sorry for the delay and thanks all for the high quality of your reply :D
I will take some time for explain the global process of what i want and my difficulties.
So first i need this tools for help me to made graphics in old video games ( Super Nintendo / Super NES)
the video processor of SNES ...
sorry for the delay and thanks all for the high quality of your reply :D
I will take some time for explain the global process of what i want and my difficulties.
So first i need this tools for help me to made graphics in old video games ( Super Nintendo / Super NES)
the video processor of SNES ...
- 2015-06-24T09:03:47-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
Excuse me i'm not english and i have misunderstanding your question.
So my criterion is to change the colors of the tiles for match the rules : 1 colortable per tiles and a result closest to the original.
I think the crirical parts of my process is the colortable generation, i have only a limited ...
So my criterion is to change the colors of the tiles for match the rules : 1 colortable per tiles and a result closest to the original.
I think the crirical parts of my process is the colortable generation, i have only a limited ...
- 2015-06-23T12:44:25-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
Thanks you very much !
i will work on that !
i will work on that !
- 2015-06-23T10:04:45-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
No i don't know it that's why it's hard.
i understand what i want is complicated, but old game consoles have some restricted rules ;)
Colortables must be generated from the original image ( it can be with remap command and the 15 Bit RGB colormap).
So image can be cropped into 8x8 parts ( Tiles ...
i understand what i want is complicated, but old game consoles have some restricted rules ;)
Colortables must be generated from the original image ( it can be with remap command and the 15 Bit RGB colormap).
So image can be cropped into 8x8 parts ( Tiles ...
- 2015-06-23T09:54:31-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
and ImageMagik can find the best colortable for each tiles ?
- 2015-06-23T09:41:03-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Re: Forcing one palette per Tiles
Thanks for your fastest reply !
excuse me so 1Tiles = 8x8 pixel block
So yes i have sucessfully recolored a picture in 15 bit RGB but now i need to remap them with three rules :
1) Picture must have eleven ( or less) differents color tables
2)Color tables can only have a max of 16 differents color ...
excuse me so 1Tiles = 8x8 pixel block
So yes i have sucessfully recolored a picture in 15 bit RGB but now i need to remap them with three rules :
1) Picture must have eleven ( or less) differents color tables
2)Color tables can only have a max of 16 differents color ...
- 2015-06-23T09:11:59-07:00
- Forum: Users
- Topic: Forcing one palette per Tiles
- Replies: 22
- Views: 6475
Forcing one palette per Tiles
Hi,
First Apologies for the question in the first post but i have made a research in your forum and in the documentation but without sucess.
What i want to do is a bit complicated.
i work on an old game console ( Super Nes ) and i want to display a 176 colors image with eleven différent palettes.
i ...
First Apologies for the question in the first post but i have made a research in your forum and in the documentation but without sucess.
What i want to do is a bit complicated.
i work on an old game console ( Super Nes ) and i want to display a 176 colors image with eleven différent palettes.
i ...