Apparently, the format Bioware used is standard DXT5 (google tells me), but with a custom, terser header.
I'm not sure how to parse it though.
This is what I've got:
data.unpack("I I I I f")
=> [64, 64, 4, 4096, 1.0]
The first 4 DWORDs are size_x, size_y, bpp(?) and data_size (I assume ...
Search found 3 matches
- 2014-09-06T14:51:58-07:00
- Forum: Bugs
- Topic: conversion from DDS failed
- Replies: 11
- Views: 11716
- 2014-09-06T12:55:35-07:00
- Forum: Bugs
- Topic: conversion from DDS failed
- Replies: 11
- Views: 11716
Re: conversion from DDS failed
Heh. You're right, I guess.
Apparently, Bioware used a custom file format that is called .dds, but isn't actually .dds ..
Never mind then. Thanks!
Apparently, Bioware used a custom file format that is called .dds, but isn't actually .dds ..
Never mind then. Thanks!
- 2014-09-06T10:28:45-07:00
- Forum: Bugs
- Topic: conversion from DDS failed
- Replies: 11
- Views: 11716
Re: conversion from DDS failed
Hi,
Sorry for hijacking this thread!
I'm seeing conversion issues as well, using the latest imagemagick version available in homebrew (6.8.9-7). I'm trying to convert DDS files as used by a older game, probably created with the NIVIDA dds photoshop plugin (don't have it though, so I can't check ...
Sorry for hijacking this thread!
I'm seeing conversion issues as well, using the latest imagemagick version available in homebrew (6.8.9-7). I'm trying to convert DDS files as used by a older game, probably created with the NIVIDA dds photoshop plugin (don't have it though, so I can't check ...